Kabam inc

Technical Artist

Sep 2018 – Present, Vancouver,BC

Marvel Realm of Champions (still in development)

  • Developing character art pipeline tools from Maya (python and QT) to Unity (C#)
  • Houdini for Unity pioneer, explore integration and possibility for project needed. (VEX, HDA)
  • Developing animation pipeline tools in Motion Builder (python).
  • Developing workflow tool/solution for prebake simulation cloth system.
  • In-game engine animation graph design/prototype and rigging support.
  • Prototyping in-game feature and visual development .
  • Art asset management/optimization/integration.
  • Provide technical solution for vfx/animation/in-game feature.
  • Supporting render/shading/lighting techniques and process.
  • Solution provider and communicator between artists, engineers, production
  • Support marketing team for creating one off scene with unity timeline and utilize game assets to for trailer.

Yellow Mouth App

Indie Mobile Game Developer

Jan 2015 – Present

  • Degree Monster – iOS, Android
  • Crazy Loop Racing – iOS, Android
  • Pixdog – iOS, Android
  • Twist Turbo – iOS, Android
  • From concept to delivery. prototype, design, UI/UX, game art, game programming by Unity, C#, adobe suite, Maya
  • Ideate, architect, and implement gameplay systems
  • Fine-tune gameplay and controls based on app store/google play comment.
  • Implement FireBase, GooglePlay, GameCenter, AdMobs API and in-app store.

Sony Pictures Imageworks

Character FX TD

Dec 2014 – Sep 2018, Vancouver, BC

  • Spiderman – into spider verse (2018)
  • Emoji ( 2017 )
  • Smurf ( 2017 )
  • Stork (2016)
  • Hotel Transylvania 2 ( 2015 )
  • Creates set-ups, models and animates assigned character external features such as hair, fur and cloth to meet art direction.
  • Writing utility scripts and software code that streamlines the simulation development process.
  • Simulation cloth development includes model build, dynamic setup, animation test, UI button creation, procedure rig.
  • Groom development includes hair curve build, hair shader adjust, hair procedure Fx, dynamic setup.

DreamWorks Animation

Character FX Developer/Artist

 – California, USA

  • Kung Fu Panda 3 ( 2015 )
  • Mr. Peabody and Sherman ( 2014 )
  • Madagasga 3 ( 2012 )
  • Houdini representative : Lead department to shift hair pipeline from maya to houdini, tools migrate, training document.
  • Tool Development : Led the script writing and tool design for the entire project team. Ex: render asset pick. Procedure chin dynamic build, muscle system, space recomp, zoomcam, asset I/O
  • Creates cloth simulation, animation and finaling animation for shot work in production

Super!Alright!

Freelancer

 – New York, USA

  •  Music Video (Wacky Wacky)-Character modeling, rigging, animation
  •  DVD opening (U2: 360° at the Rose Bowl)-Spaceship modeling
  •  Alienware M11X laptop promo (Dell)-Modeling laptop

New York University

Master of Science (M.S) Digital Image and Design

– New York, USA

National Tsing Hua University

Bachelor of Science (BS), Engineering Science

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